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The Separated

Here is the third of my old posts from the forgotten past. It’s a translation of an 80′s song in Hong Kong. I tried to be as creative as possible when translating the verses. I hope you like it.

The Separated (original published date: November 26, 2006):

Who is it that can make the depth of my love into an absolution;
Who can make me as light as clear water in a stream;
Who can return my troubled heart to its peace and quiet;
Who can make me abandon my deepest concerns;
Who can let me regain my past innocence;
Who can let my soul reclaim its lost solace;
Who can let me lay tranquil under the moon?

Is there such a thing as the coexistence of reality and eternity?
Maybe I should preserve this longing, this hoping;
So that I can believe there is a happiness that is always within reach, but never within grasp.
Sometimes, a fiery passion held tightly in your hand can burn into ashes,
But kept deep within your heart the flame can kindle forever anew.

Coveting the past will only bring addiction; each teardrop, each memory, is all but in vain…

Today we are worlds apart,
You have your own life to live, I have my own affairs.
But what if one day
We would coincidentally bump into each other?
We would exchange nods, greetings, then won’t even know what else is there to say.
Because you will realize that I have changed, as I may also not know you anymore,
But what would be the matter in that?
Because the only thing I know at this moment is that I miss you.

Mutual Fund fees vs. US vs. ETFs debate

I was responding to a thread on Red Flag Deals and was astonished to see how many people like a conform to a set of beliefs on Canadian mutual funds. Anyway, I tried to gear them back towards the right direction, but to me, it really doesn’t matter if they understand or not. Both Rockerfeller and Buffett have said: “You can’t beat the herd by following the herd.” The more people who follow the herd, it actually makes things better for me.

Anyway, here were my comments. I hope you will find this informative.

Let me try to shed some light on those of you who are confused about all of this. There are actually two arguments here. First of all, there is the argument that Canadian mutual fund fees are expensive than other countries in the world….and for illustrative purposes, we can look to our neighbors in the south. The second argument is mutual funds vs. ETFs (which most RFDers prefer). Here are my comments:

1.Canadian fund fees vs the US

Over the past few years there have been a lot of negative press regarding Canadian fund fees….courtesy of an academic study done by 3 researchers in the States. They looked at all the fund fees in the world and said Canada is the most expensive. They were academics, so who’s going to question them? Not the press for sure, they’re always looking to capitalize on negativity. (http://randsco.com/_img/blog/0702/fees.pdf)

Recently, Mackenzie tried to make a more accurate representation of Canadian fund fees by asking Bain & Co to look at the differences between the Canadian and US fund industries. Those inherently biased towards mutual funds will for sure scoff at the idea and say “fudge!”. (http://www.mackenziefinancial.com/en…coo_report.pdf)

Now here is the meat of it. I’ve read both studies and here is some interesting information.

For anyone who doesn’t know how fund fees work in Canada, basically there is a management fee, an advisor fee, and operating expenses (and of course taxes). In Canada, the advisor fee is generally 1% annually (for equity funds. Balanced and bond funds generally have lower advisor fees). In the US, they don’t have advisor fees of 1%. they have what are called 12b-1 fees, and they are generally 0.25%. Before you jump the gun and say “A-Ha!”, know this: because 12b-1 fees are so low, advisors in the US are mandated by prospectus to charge a front load fee. This is generally 4-5% of the assets invested upfront. Since the average holding period of a fund in the US is about 4-5 years, that’s the same as charging 1% per year if you amortize it. In Canada, although there are also provisions to charge front load fees, if you’ve ever dealt with an advisor in a large financial institution, you will probably see that they don’t charge this fee 95% of the time (unless you have really few assets with them). Note this: front load fees are not included in expense ratios in the US but advisor fees are in expense ratios in Canada.

Another tidbit: If you don’t think advisors in the US charge front end fees, think again. First of all, they HAVE to charge it…it’s in the prospectus. Secondly, it wouldn’t economically make sense if they didn’t charge it. For an average advisor, in order to make any decent living, you have to get at least $40 million of client money if you charged only 12b-1 fees of 0.25% (0.25% x 40 million x 60/40 or 70/30 split with parent firm = 60-70k income before taxes…probably the same as what engineers make coming straight out of university). Sound right to you? Perspective-wise, 80% of Canadian rookie advisors can’t even get to $20 million in 2 years (and most of these would be let go by their firms). Advisors with $40 million in assets in Canada would be high enough to get an office. That’s how hard it is.

If you think an advisor is gouging you and you don’t think they are worth 1% a year, find one that is. Simple as that.

Secondly, the US fund landscape is totally different than in Canada. Did you know that 401k plans (similar to our RSPs) must hold mutual funds? Employer sponsored 401k plans make up 25% of the US fund industry assets and since there are no advisors there is no advisory fee. Similar employer sponsored Canadian plans only account for 3% of Canada’s assets. Did you know that the academic study took all those 25% and used them in their average? Similarly, the direct/discount channel in the US is 30%. In Canada, it’s only 8%, so practically no advisor fees there either. We may look like Americans, but we sure don’t act like them.

So when you compare fund fees between the two countries, you have to look past the “average”. Even middle school taught you that averages can be exceptionally skewed.

So to recap, let’s do an example. Pretend that gas costs the same or similar in Canada vs the US and that 80% of Canadians use full service, whereas 20% of Americans use full service. You can’t come out and say Canadians are being gouged for gas coz you lump self service charges with full service charges to come up with an average. (maybe it’s a bad example, but it puts the point across)

I do think that the Mackenzie study tries to segment the pure Commission-based advisor in Canada vs the US and compares them apples to apples. They take out the 401k plans, take out the direct to client accounts, and take out the bank channel sales (in Canada). I’m not saying the academic study was bad. If any of you have done any meaning statistical analysis of different countries will know countries are not the same. Look at the differences of just two countries US and Canada! Now try to extrapolate for all these factors for all other countries combined. You’re definitely going to have to keep more than a few variables constant!

2. Mutual funds vs. ETFs

First of all, I’d like to say this: ETFs are good, if they are part of your core portfolio. When you start dabbling in the fringier stuff is when you may get into problems (more on that below).

For those of you who say on “average” (there’s that word again) mutual funds don’t outperform the index after fees, you’re damn right they don’t! But here’s something to ponder about: what are mutual funds “on average”? They are a collection of different portfolio managers running different funds using different methods and styles holding different stocks. Any person with a financial background can tell you that if you lump all those styles and holdings together, you will get something that looks like the index…the more holdings an aggregate set of stocks have, the more it looks like the index as it’s overdiversified.

Fund companies need to make money too. They’re not going to keep a manager that keeps underperforming the market for a long period of time. Shouldn’t you think that this is the basics of running any business? Unfortunately, managers leave or retire, and every year there is a new pool of new managers, some end up doing well, others won’t. I really don’t think lumping these new managers with tenured ones to come up with an average is fair.

ETFs are also passive. It’s not hard to do/replicate. They can hire a person straight out of university to do it. That’s why it doesn’t cost a lot. Active funds require a lot of research, so there is no way active funds’ costs will fall to ETF levels, so stop lobbying for it.

I really think the general public like to trash funds and hail ETFs because it’s easy. If you invest in ETFs, you’re not going to blame yourself if it does bad, nor are you going to blame the market. It’s the market, after all. If you have a chance to point a finger at someone, it’s a lot easier to say the advisor made me buy it, or the portfolio manager dropped the ball. But know this: there are lots of reports online which point to the fact that the average investor makes a lot less money than what an underlying investment made. For example, a mutual fund could have made 18% a year, but the average investor lost 11%! This has very much to do with investor behaviour (which is a whole complete other topic). If you think investors act rationally, you’re in for a treat. They buy and sell at the wrong times. That’s also another use for a good advisor. They give another layer of reassurance and objectivity to ride out bad times. How many times have you been in front of your own discount brokerage account with your itching-trigger finger ready to jump ship? I used to work in a discount brokerage, and I’ve seen that all the time. Every client crushed their account to the ground in 2000. Sure, an advisor can’t make you money every single year, but that’s a function of how investments work, not how an advisor works. The best money managers only outperform the market 60% of the time (you can also read studies to show this all over the net). That’s only 6 out of 10 years. Not everyone can stomach that.

Finally, I’d also like to leave you with some tidbits. ETFs are good for core indices that are efficient and have good liquidity (and also not as volatile). This is because ETFs don’t rebalance their holdings daily. From what I recall, a lot of them rebalance quarterly (someone can correct me here if I’m wrong). For the very volatile indices, it’s hard to match index performance.

Did you know:
From Jan 1, 2007 to Dec 31, 2009: spot oil gained 36%? If you wanted to play that and buy the ETF, the US Oil Fund (USO) lost 26% over the same period! That’s a 60% difference!
Not a good example? Here is one that’s more familiar to you: iShares MSCI Emerging Markets Index Fund (EEM) ETF underperformed its benchmark by 6.7% in 2009. Does that sound like tracking the index to you?

I hope this clarifies some stuff. I am not pro-either. In a perfect portfolio, I would want to hold a core TSX ETF and a core S&P500 ETF and buy actively managed (non-index hugging) mutual funds to complement them. I just don’t like people bashing one thing and embracing another without all the facts.

Game Dev Story – for iPhone

Carmen and I just returned from our trip to NYC.  Right now though,  I want to concentrate on a very addictive iPhone game called Game Dev Story.

It’s not an ordinary iPhone game. It’s a simulation of how it’s like to run a game software company over a span of 20 years.

Although I didn’t find much replayability in this game, the first time around was loads of fun! It’s surprising how much depth there is to this game.

Basically you start off in a dingy office with a secretary and four empty desks (I don’t have a screenshot of it. The one above is the last office upgrade).

You have to pay a certain sum of money to look for talent (see pic above) . The more money you put into the search, the better the qualifying applicants. Each applicant comes with their specialty, their own set of stats, and costs both a sign-up fee and a year-end salary. Once you’ve hired your people, you can start developing.

You get to choose what you want to develop. Most of the time, you will be developing a new game. You can also do contract work for money and research data points (which you can use to level up your staff or use Boosts – which increases different parameters based on what you want to boost…and this is an item that is sold by the travelling salesman). If you’ve created a Hall of Fame game, you can also develop a sequel (more on that later). Finally, if you have a ton of money and a Hardware Engineer in your team, you can develop your own console and reap the rewards of royalties (below is a screenshot of my best selling E-Box 360):

If you are developing a game, in the beginning you only have one option: to develop a PC Game.  Over time there will be announcements of new game systems developed by companies like Intendro, Sonny, or Senga. Some will last a long time, some will die off pretty quickly (just like real life). The catch is, if you want to develop for these systems, be ready to fork over a ton of cash upfront for a Development Kit.

Here, I’m developing for Sonny’s Playstatus 2. You start off with a handful of Genres and Types. Over time, you will unlock more Genres and Types to mix and match. You will have to kind of figure out which combinations are guaranteed sellers and which will eventually flop. As a rule of thumb, just go by what you know in real life are strong sellers. In this screenshot I used Online Sim with Romance. There is also a Direction you can devote an additional percentage of your cost on; to increase the quality, speed to completion, or a host of other bonuses.

Once you start developing a game, you will need a couple of important staff specialties: a writer, a graphics artist, and a sound engineer. When your company grows bigger, you may want to have more than one of each, because after the first few times, they will get upset that they have to do it again and again, and it will lower the quality of the final product. Also keep in mind that each staff member has energy that drains as well…so don’t start a project when they are dead tired. As an alternative, you can use an item called a Dead Bull drink to max out their energy, which you can also purchase through the travelling salesman.

You don’t HAVE to use your own staff to develop a game. In addition to the people you have in your office (which are FREE to use, since you ARE paying them an annual salary), you can also hire outside contract help. In this screenshot above, you can OUTsource Jake Kirby to do the graphics for $95k, and his stats are also available for you to see.

In this screenshot, I am using Francoise Bloom to create the music for my game. This screenshot is of a Sequel (which you see on the bottom left). You can also see that the game is 80% to completion. There are also four important stats: Fun, Creativity, Grpahics, and Sound, located at the bottom. When I used Francoise, her composing music will add to those stats 0,3,0,19 to the stats below. Also note the lower right hand corner has the number 30. That’s the number of bugs currently in the game that we need to weed out at the end of development.

Sometimes, things don’t go your way and you lose points or fans based on random (or not so random) events. For example, there could be a blackout and you lose a lot of points. Or you’ve released the same type of game too often. In the screenshot below, some other developer beat me to the punch, which will probably hurt our sales.

Of course, sometimes, things do go our way and our sales will increase:

Once the game is completed, the critics will review and give their ratings. Any cumulative rating greater than 30 guarantees a spot in the Hall of Fame. After the ratings are finished, you just wait for the cash to roll in.

In order to gain more fans, you can place advertisements. Ads are also very useful just before you launch a game:

As I’ve noted before, each staff member has different stats. You can increase the stats by levelling them up through Research Data Points, or by paying money to train them. There are tons of training available to them, depending on what you want to increase:

Finally, there are two important events that happen every year. The Gamedex is an annual trade show where you can set up a booth to attract new customers and fans. Of course, if you want a booth, you’ll have to pay up:

The second thing that happens every year is the Global Game Awards. There are awards based on Best Design, Best Music, etc. There is also a coveted Best Game of the Year award:

And there’s my brief synopsis of the game. It’s currently being sold in the iTunes store for $3.99. Click on the link below to buy the game!

Game Dev Story

Microsoft Kinect & MoGo iPhone 4 case

Today is Nuit Blanche day and we’re all set. I’ve packed water, vitamin water, advil, clothes, umbrella, bread, camera, maps, stool….man this is going to be heavy! Also picked up a Nuit Blanche TTC pass for the day.  I parked my car at Ada’s condo for the day for free, and the security guard told me this morning that there was a Kinect demo on Yonge St. So I dropped by the store:

It’s pretty neat. Of course, I’ve previously reviewed the PS3 Move, but this is a totally different beast altogether. Basically it’s no controller. NO CONTROLLER! I demoed table tennis with my hands and I also demoed beach volleyball. In Kinect, you really HAVE to jump to spike, whereas in the Move you don’t.

There are a lot of possibilities and restrictions for each. For example, Kinect will pretty much be limited to games where you can control with your hands only. Move games will be more immersive and complex, as they at least have buttons to push.

I also want to touch on a new iPhone 4 case I previously picked up off the internet. In fact, I think this is the best iPhone case EVER! It’s from MoGo, and you can take a look at the description here. Basically it’s in iPhone 4 case with an embedded bluetooth earpiece at the back and it snaps in flush with the back! And it’s not even that much thicker. There is a USB cable where you can plug into the case at the bottom to charge. How cool is that??

I’ll post about Nuit Blanche sometime in the next couple of days. In the meantime, let’s admire this pic I took last night:

PS3 Playstation Move Review

I must be getting outdated…Playstation Move came out on Friday and I didn’t even know! Anyway, I passed by EB Games at Eaton Centre and found out it came out that day…but sold out. I went over to GameShack over at Atrium on Bay…also sold out. I was pretty sure Best Buy would be sold out too, but for some reason, the last place to be sold out of them is usually Future Shop, so sure enough, they had some left. I asked and apparently the best deal is to get the pack with the Wii Sports equivalent game, Eye Toy camera, and one Move Controller for $99. I picked up a second Move controller and also a Navigation controller (the PS equivalent of the nunchakus). But we were out the entire weekend, so I didn’t have a chance to try it out till this afternoon:

Opening the Move controller, the build is very similar to the PS3 Dualshock controller. There is the famous four PS buttons as well as an Enter button in the middle and the PS button to sync your controller to the PS3. It also comes with a wrist strap. The white ball is plastic squishy.

There is an additional trigger button on the back and the Select and Start buttons are on either side of the controller. The thing looks and feels like a microphone, actually.

The Navigation controller has a lot more buttons for more intensive games. Unlike the Wii’s nunchakus, the Navigation controller is wireless. At launch, I don’t believe there are any games that use this controller. I bought one anyways, coz for sure there’ll be some good games that’ll use this.

There is another trigger button behind the Navigation controller as well as a shoulder button.

The camera is used to sense motion, and it can also (in future games) take photos of you so you can map your face into your game character. At launch, there is a Pet game that has a virtual pet that layers on top of a live video feed of you so you can “play with it”.  It looks as though the top of the camera may have a microphone. The camera also has a standard and wide angle mode.

So when you sync the Move controller to the PS3, the ball lights up in different colours to denote your player colour. Good thing I picked up two…apparently although you can play a lot of the sports games with one controller, it’s better to play with two. Here is me playing Beach Volleyball. The sports game comes with Frisbee, Bocce, Archery, Beach Volleyball, Table Tennis, and Gladiator. I really like the Beach Volleyball; it’s much more in-depth than the games that came with the Wii. There is actually quite some strategy to them and the motion sensor system is much more accurate.

All in all, it’s an interesting addition to the PS. I really prefer not to play on the Wii as the resolution sucks a lot. I can’t say how they can use it to their advantage, as there are only a couple of launch games. The good news is they are releasing new downloadable content for some of the heavier games to convert them to Move-compatible. Games such as Resident Evil 5 and Heavy Rain. I’ve always been interested in Heavy Rain, so I’ll pick up a used copy and try it out. I heard Socom 4 will also be for the Move. Hope the games are good.

Anyway, time for bed…I almost finished all three medals for Beach Volleyball!

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